Optimizing Go Agents for Low Latency: A Technical Deep Dive

How we engineered Cluster Uptime's agents to handle 10k+ concurrent checks with sub-millisecond overhead using Go.

J
Jesus Paz
3 min read

Speed is everything in monitoring. If your agent lags, your data is stale. If your agent consumes too much CPU, it affects the very application it is supposed to monitor.

At Cluster Uptime, we chose Go (Golang) for our agents not just because it’s trendy, but because it offers a unique set of primitives for building high-concurrency, low-latency network applications.

In this post, we’ll peel back the layers and show you exactly how we optimize our Go agents for extreme performance.

1. Concurrency: Goroutines vs. Threads

Traditional agents (Java/C++) often map tasks to OS threads. Threads have a significant memory overhead (often 1MB stack per thread) and context-switching cost.

Go’s Goroutines are lightweight, user-space threads managed by the Go runtime.

  • Stack Size: Starts at ~2KB.
  • Scheduling: M:N scheduling (M goroutines on N OS threads).

This allows us to spawn a distinct goroutine for every single monitor check.

// The Naive Approach
for _, url := range urls {
check(url) // Blocking! Slow!
}
// The Go Approach
var wg sync.WaitGroup
for _, url := range urls {
wg.Add(1)
go func(u string) {
defer wg.Done()
check(u) // Concurrent! Fast!
}(url)
}
wg.Wait()

By decoupling the check logic from the main loop, we can initiate 10,000 HTTP requests in milliseconds, constrained only by the OS file descriptor limit.

2. Memory Management: sync.Pool is Your Friend

In a high-throughput monitoring agent, you are constantly creating objects: HTTP Clients, Request structs, Response buffers. This creates “Garbage” that the Garbage Collector (GC) must clean up. High GC churn causes CPU spikes and latency pauses (“Stop the World”).

To combat this, we aggressively use sync.Pool to reuse memory.

var bufferPool = sync.Pool{
New: func() interface{} {
return new(bytes.Buffer)
},
}
func check(url string) {
// Get a buffer from the pool instead of allocating new memory
buf := bufferPool.Get().(*bytes.Buffer)
buf.Reset()
defer bufferPool.Put(buf)
// Use buf for reading response body...
}

Result: By reusing buffers, we reduced our GC pause times by 95%, ensuring that our agent never “stutters” while measuring latency.

3. Network Optimization: Zero-Copy and Keep-Alives

Reading the HTTP response body is often the most expensive part of a check.

Discarding the Body

For a simple “Ping” check, we don’t need the body content; we just need the status code. However, the standard http.Get reads the body. We optimize this by using io.Copy(ioutil.Discard, resp.Body) to drain the stream efficiently without allocating a string in memory.

Connection Reuse

Creating a TCP handshake (SYN, SYN-ACK, ACK) and TLS handshake takes time (often 50ms+). We configure our http.Transport to aggressively reuse connections (Keep-Alive).

t := &http.Transport{
MaxIdleConns: 1000,
MaxIdleConnsPerHost: 100, // Critical for monitoring the same API many times
IdleConnTimeout: 90 * time.Second,
}

This ensures that subsequent checks to the same endpoint are nearly instantaneous, measuring just the TTFB (Time To First Byte) rather than the handshake overhead.

4. Binary Size: Removing the Fluff

We ship our agents to edge devices, IoT gateways, and small containers. Size matters.

We compile our binaries with linker flags to strip debug information: go build -ldflags="-s -w"

  • Standard Build: ~15MB
  • Stripped Build: ~4MB
  • UPX Compressed: ~1.5MB

This small size means our agent can be cold-started in a Lambda function or a Kubernetes init-container in less than 100ms.

Conclusion

Performance isn’t accidental; it’s engineered. By leveraging Go’s concurrency primitives, manual memory management, and network tuning, we’ve built an agent that is invisible to your infrastructure but all-seeing in its monitoring.

👨‍💻

Jesus Paz

Founder

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